Anyone there?!
It’s pretty quiet on the website these days. This isn’t because we’ve given up and gone home, it’s because we’re slaving away on the final release of Plain Sight.
So what’s the game looking like? Well, it’s looking pretty snappy I must say. Here’s a quick screeny:

Things we’ve done:
- New shading/line drawing. The game now looks just like our original concept shots (phong shaded with line edge detection). In other words, sick.
- AI – We’ve got a gang of 11 (rather stupid) computer controlled bots running, jumping and kicking arse. As Alex put it, ‘our AI is currently held together by soot and wishful thinking.’ So, lots of work is needed, but we’re getting there...
- Networking – totally re-worked. New, fast and generally sexy.
- New attack animation system. No longer do you just spin towards your opponents, now you leap forward and attack them, true ninja robot style.
- Combo attacks.
- Fine tuning of the ‘charge up’ attack system.
- New movement animations.
- More levels.
- An interactive tutorial level (nearly finished).
- Auto updating (nearly finished).
What we’re going to do :
- Lots of server stuff - make the game robust for launch. We’re also hoping to have dedicated servers for launch day. This would make 15+ man games lag free...
- Gameplay and visual tweaking – make it sassy and more fun.
There is obviously more – but that’s what springs to mind.
Expect to see more activity on the site in the next month or so. Here's another screen for your eyes...

PS: please start talking to us in the forums - we're lonely *sad panda*












