“There shall be weeping and gnashing of teeth..”

Our keyboards awash with tears, day and night flitter past, oblivious, we toil toward the imminant patch of Plain Sight.
From the front line, here's the news. A low down on what our bloody, bruised fingers have created for you:
- The networking has been fixed. Now there's much less bandwidth being used and host should no longer have an advantage. This should make the game roughly a million times better. On a technical note, we're doing things in the same way to Counter Strike.
- New attack system. The current system is a bit of a spam fest. Some of you may like this (so we’ll keep the old system in) but we wanted to make Plain Sight more tactical. In the new system you’re required to lock onto a target before you can attack them. This will be done by holding down the attack button and tracking your opponent’s movement. When you release the button you’ll attack. You can do this at any time but the longer you’re tracking the opponent the longer the range and the more powerful the attack.
- Memory performance. Currently there’s a bug that just eats away at your memory like a stoned cookie monster. We think this is why the game starts crunching after a certain time. We fixed this by changing three lines of code.
- and, as usual, bug fixes!!
We're hoping to get to get this to you for the end of the week.
In other news, Rock Paper Shotgun’s Kieron Gillen has written a preview of Plain Sight for Eurogamer - go forth and read!
Finally, because we love you, here’s some more wallpaper to pimp out your PC’s with.
Preview above, pick your resolution: 1024x768 1280x1024 1440x900 1680x1050 1920x1200












