No worries mate 
No worries mate
At the moment we’re really focusing on the PC port. From a publishing perspective, that’d going to be the one that comes out first. Honestly, we have no idea it’ll take to crawl through all the Microsoft red tape to get on XBLA so (at the moment) we might put the game on Community Games (depending on how much work would need to be done on the networking)
Speaking of which, to answer your second question, lag is indeed a real issue with some XBLA games. This can be for two reasons. Firstly, from what I’ve been told, microsoft limits the amount of bandwidth their servers dedicate to certain games and have strict controls on how much data your game can send out. Secondly, and most importantly, XBLA games are often hosted from the players Xbox , not a dedicated server. This means that everyone is capped to the hosts DSL connection speed (which often has a lousy upload rate)
A solution to both this potential issues is the magic of network optimisation and smoothing. This is basically getting more for less – something Alex is working on right now 
PS: Oh yes, I’m planning on doing a bunch of wallpapers for everyone very soon!