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Posted: 23 May 2009 12:04 PM   [ Ignore ]   [ # 16 ]
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Hey Folks,
Afraid we’re not

Hey Folks,
Afraid we’re not having another beta - sorry! sad.png
We are hitting our first release candidate this weekend, so we’re aiming to release the game mid-July (with a demo around the same time).
There are still a few bugs in the game that need to be fixed, the servers (patching, serial, dedicated and master) all needed to be tested and we need a month of tweaking and fixing before we go gold at the end of June.
To answer the skill question: Previously when you pressed the ‘attack’ button you’d just shoot forward or toward the nearest enemy. In small matches this was ok, but in large games it encouraged people to just jump into a crowd and hammer the attack button.
To change this we implemented a ‘charge up’ and ‘lock on’ system. Basically, you lock onto your opponent by clicking and holding the attack button. The longer you hold it, the faster and further you go. When you let go you fire towards them in a blaze of ninja robot fury.
We’ve added a number of UI elements to make this system easy to understand such as targeting cross-hairs, targeting line etc.
It’s currently feeling pretty darn good and we’re all happy with it.
Next week I’m going to be giving the ‘About’ section a massive overhaul and you’ll get to see the final features that’ll be making it into the game lol.png

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Posted: 25 May 2009 10:56 PM   [ Ignore ]   [ # 17 ]
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Awesome

Eh, didn’t expect another beta, but that sounds awesome!
Also, mid-July is actually sooner than I expected for the full game, which is awesome. I’ll be occupied in June with Infamous, so July is smack dandy! lol.png
Can’t wait to see the new about section. I wonder what imaginative ways I’ll get to ninja people xD

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We are Pixels.
MythicPixel.png?t=1253285400]

Oh thank you so much Robin! Even though ive been able to play only two games so far, it’s great you could give me a key!
Oh, btw I’m French too, sorry :D

You should be sorry. The French are horrible people.
Prejudice: Deal With It :D

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Posted: 26 May 2009 09:42 PM   [ Ignore ]   [ # 18 ]
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HOORAY, I AM OVERCOME WITH

HOORAY, I AM OVERCOME WITH MUCH JOY TO HEAR SUCH GREAT NEWS! Perhaps this summer won’t be such a dry season for games afterall, hmm?

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Posted: 30 May 2009 07:13 PM   [ Ignore ]   [ # 19 ]
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Release candidate

Robin wrote:
We are hitting our first release candidate this weekend, so we’re aiming to release the game mid-July (with a demo around the same time).
So that’s tommorow?

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Posted: 21 June 2009 03:25 PM   [ Ignore ]   [ # 20 ]
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Forgot something?

[quote author=“Robin”]Hey Folks,  Afraid we’re not having another beta - sorry! :(  We are hitting our first release candidate this weekend, so we’re aiming to release the game mid-July (with a demo around the same time).  There are still a few bugs in the game that need to be fixed, the servers (patching, serial, dedicated and master) all needed to be tested and we need a month of tweaking and fixing before we go gold at the end of June.  To answer the skill question: Previously when you pressed the ‘attack’ button you’d just shoot forward or toward the nearest enemy. In small matches this was ok, but in large games it encouraged people to just jump into a crowd and hammer the attack button.  To change this we implemented a ‘charge up’ and ‘lock on’ system. Basically, you lock onto your opponent by clicking and holding the attack button. The longer you hold it, the faster and further you go. When you let go you fire towards them in a blaze of ninja robot fury.  We’ve added a number of UI elements to make this system easy to understand such as targeting cross-hairs, targeting line etc.  It’s currently feeling pretty darn good and we’re all happy with it.  Next week I’m going to be giving the ‘About’ section a massive overhaul and you’ll get to see the final features that’ll be making it into the game :D

It’s fun to break promises, isn’t it?

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Posted: 21 June 2009 08:09 PM   [ Ignore ]   [ # 21 ]
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owch!

[quote author=“NeatNit”] It’s fun to break promises, isn’t it?

  Owch! What promise did we break?

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Posted: 21 June 2009 11:08 PM   [ Ignore ]   [ # 22 ]
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I believe that NeatNit was

I believe that NeatNit was talking about the following…  [quote author=“Robin”]Next week I’m going to be giving the ‘About’ section a massive overhaul and you’ll get to see the final features that’ll be making it into the game :D

  Anyway, keep it up, i hope you’ll have something for us soon! wink

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Posted: 22 June 2009 03:52 PM   [ Ignore ]   [ # 23 ]
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oh yeah - woops! 
We did

oh yeah - woops!  :?  We did re-do the about section a few weeks back but it didn’t look right. Going to chat to art team today about it, see if we can get it up this week smile

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Posted: 23 June 2009 09:12 PM   [ Ignore ]   [ # 24 ]
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And this

And also this:[quote author=“Robin”]We are hitting our first release candidate this weekend

Although I knew this was probably not going to be public =P

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Posted: 11 July 2009 01:47 PM   [ Ignore ]   [ # 25 ]
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Still no luck?

Still no luck?  I would also love to see the one that didn’t look right :D

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