In a slight panic, I’m hammering out a talk I’m supposed to give at tomorrow night’s post-Eurogamer ‘Show and Yell’ event.
We’re allowed to talk about pretty much anything for seven minutes. Currently, our greatest achievement so far is NOT releasing a game. So, at the moment, the title of the topic is: “It’s not ready yet…”
The title will probably change. But the basic premise is how fluid group-led game design can hinder tight development schedules—basically, it’s a massive list of the things we think did wrong. (and a few that we did right)
So, for some visual fodder, I decided to go back though all our old artists sketchbooks. I think this little gem is the first accurate concept shot of Plain Sight. It was done in about 30 seconds by Hin (sadly not longer part of the Beatnik team) and remained unseen. It’s ace and still captures what we’re going for…
Hope to see some of you at Eurogamer on Friday and Saturday. I’ll be the guy standing by a machine running Plain Sight – who’d have thought?
