During a Sunday afternoon file purge, I stumbled across this old video from August 2008:
[video on the front page]
It was recorded the week we finally got networking “working” the visual style Plain Sight down pat. It was basically unplayable, but that didn’t stop us being massively excited.
From a developer perspective, it’s incredibly weird to re-watch/play early iterations of a game. Everything looks so similar, but you know there’s not one line of code or art asset that hasn’t been changed a hundred times.
Yes, we totally underestimated the amount of work that needed to be done, but at least we never digressed from the original vision. I think that’s pretty impressive …
