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Posted: 07 April 2010 02:02 AM   [ Ignore ]
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Every time I try to play Plain Sight I get a error log saying:

System.NullReferenceException: Object reference not set to an instance of an object.
  at PlainSight.GameplayScreen.UnloadContent(Boolean hardExit)
  at BeatEngine.ScreenSystem.ScreenManager.UnloadContent()
  at Microsoft.Xna.Framework.DrawableGameComponent.Dispose(Boolean disposing)
  at Microsoft.Xna.Framework.GameComponent.Dispose()
  at Microsoft.Xna.Framework.Game.Dispose(Boolean disposing)
  at Microsoft.Xna.Framework.Game.Dispose()
  at PlainSight.Program.Main(String[] args)

I uninstalled and installed the game and the components along with it such as .net framework and XNA 3.1 three time already. None of that worked. Please help or at least give me information about this problem I am having.

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Posted: 07 April 2010 10:18 AM   [ Ignore ]   [ # 1 ]
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Hi Nuckelz,

I’m very sorry to hear you’re having problems running the game. Could you give me a little more information?

Could you give me your system specifications? What Operating System are you running? Make of Graphics card? Did you buy the game via steam?

It seems to be a fairly strange error and I’m not quite sure what the problem is. If you didn’t buy the game via steam please install the game using the setup.exe and NOT THE .msi

Also could you tell me what you are doing to get this error? Are you just trying to run the game or has the game loaded and you cant log in?

The more information you can give me the quicker we can help you.

Thanks!

Sherif

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Posted: 07 April 2010 06:12 PM   [ Ignore ]   [ # 2 ]
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System:
Microsoft Windows XP
Tablet PC Edition 2005
Version 2002
Service pack 3

Gateway
CX210S
Genuine Intel(R) CPU
T2050 @ 1.60GHz
1.60 GHz 2.99GB OF RAM

The game loads and I can sign in. Whenever I click on anything other than options and credits, it shows a pop up that says: Critical error, please find the “ErrorLog.txt” file in your game directory. I did purchase and download the game from Steam. The Errorlog.txt only said what I posted on my previous post.

The sad part is I bought it on 4-6-10 and I haven’t played it yet. :’(

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Posted: 07 April 2010 10:35 PM   [ Ignore ]   [ # 3 ]
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I get the same message except it is when I am in the middle of a game, I will post my errorlog and my system specs when i get to my computer

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Posted: 07 April 2010 11:15 PM   [ Ignore ]   [ # 4 ]
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There are quite a few of us getting the same errorlog, in my case when after I log in and click anything besides Options.
I’ve got Vista Home Premium, SP2.
HP a6560t
Intel (R) Core 2 Duo CPU
E4700 @ 2.60 GHz
3 GB of RAM

Bought PS on Steam. I’ve tried reinstalling it multiple times, to no effect. From what I’ve heard, though, this error is supposed to be fixed in the next patch, which would be nice.

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Posted: 08 April 2010 12:35 AM   [ Ignore ]   [ # 5 ]
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When and where can we find the next patch?

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Posted: 08 April 2010 01:41 AM   [ Ignore ]   [ # 6 ]
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i cant start my game ether i go to launch game, launch it and itll say plain sight has stopped working

vista 64 bit
intel core 2 duo cp 2.13ghz
geforce 9800m gs 512mb

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Posted: 08 April 2010 02:10 AM   [ Ignore ]   [ # 7 ]
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Attn Developers:

Another game that won’t play.  I downloaded and installed through Steam.  Have paid my money and never played a game.

The game succesfully launches to Main menu.  I can access the configuration menu.

I cannot launch any game or tutorial, it crashes with the message “Critical Error”

System Specs:

Win XP SP3
1500 mb RAMM
ATI Radeon 9600 graphics card.

Error Log:
==============================================================================
Microsoft.Xna.Framework.Graphics.OutOfVideoMemoryException: External component has thrown an exception.
  at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawIndexedPrimitives(PrimitiveType primitiveType, Int32 baseVertex, Int32 minVertexIndex, Int32 numVertices, Int32 startIndex, Int32 primitiveCount)
  at AdvancedModelSystem.AdvancedModelMeshPart.DrawPresetSinglePass(Effect& passedEffect)
  at BeatEngine.Entities.GameEntities.MeshPartEntity.BatchDrawAmbient(Effect& effect)
  at BeatEngine.Entities.Cameras.Camera.BatchDrawSceneAmbient(Effect& effect)
  at BeatEngine.Entities.GameEntities.Level.BatchDrawAmbient(Effect& effect, Camera camera)
  at PlainSight.DeferredRenderer.BatchDrawSceneWithEffect()
  at PlainSight.DeferredRenderer.Draw()
  at PlainSight.GameplayScreen.Draw3D()
  at BeatEngine.ScreenSystem.ScreenManager.Draw(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Draw(GameTime gameTime)
  at PlainSight.PlainSight.Draw(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.DrawFrame()
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.Run()
  at PlainSight.Program.Main(String[] args)

========================================================

Lets hope there is a fix soon gents.

Thanks

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Posted: 08 April 2010 01:41 PM   [ Ignore ]   [ # 8 ]
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Have you tried turning off bloom, reducing the resolution and lowering graphics settings?

Your graphics card is at the very lowest limit of what we support I’m afraid, as such it doesn’t have enough video memory to run with the settings you are currently using.

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Posted: 08 April 2010 05:35 PM   [ Ignore ]   [ # 9 ]
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I have the SAME problem, every single time i get into a game, i either have incredibly horrible lag that simply makes the game unplayable, or i get a crash.

System.IndexOutOfRangeException: Index was outside the bounds of the array.
  at PlainSight.NetManager.HandleData(NetConnection conn, NetBuffer buffer)
  at PlainSight.NetManager.Heartbeat(Double now)
  at PlainSight.PlainSight.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.Run()
  at PlainSight.Program.Main(String[] args)

Windows 7 64-bit
4GB of RAM
nVidia 9600GT 512mb
AMD Phenom 9600 Quad-Core Processor 2.30GHz

I purchased the game through Steam, and have also verified all of the game files twice.

Until this issue is resolved, possibly the worst $10 I’ve spent.

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Posted: 08 April 2010 07:16 PM   [ Ignore ]   [ # 10 ]
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I get the same message, but only while I am in game. It gets quite annoying and I hope it is fixed in the next patch, because this game is so much fun to play.

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Posted: 08 April 2010 09:28 PM   [ Ignore ]   [ # 11 ]
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I’m still getting the same errorlog as Nuckelz, even with the new patch:/ Can’t play Plain Sight at all.
Any clue as to what causes it?
Nuckelz, has the issue been resolved on your end?

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In this world, there are three kinds of lies: lies, damned lies, and statistical linguistics. -SpecGram
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Posted: 08 April 2010 11:33 PM   [ Ignore ]   [ # 12 ]
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Same as iridescentgreen. Even with the patch I still cant play and I turned down the resolution and what not.

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Posted: 09 April 2010 12:27 AM   [ Ignore ]   [ # 13 ]
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Hey! Nuckelz. Try restarting Steam, turning off Bloom, lowering graphics quality. I did all that, and when I clicked on something, it made a strange sound before crashing and now I’m getting a different error. Perhaps the patch won’t take effect until you restart?

The error I’m getting now is:
System.ArgumentOutOfRangeException: The render target index must be within the valid range for this device.
Parameter name: renderTargetIndex
  at Microsoft.Xna.Framework.Graphics.GraphicsDevice.SetAbstractRenderTarget(Int32 renderTargetIndex, RenderTarget renderTarget, CubeMapFace faceType)
  at Microsoft.Xna.Framework.Graphics.GraphicsDevice.SetRenderTarget(Int32 renderTargetIndex, RenderTarget2D renderTarget)
  at PlainSight.DeferredRenderer.SetGBuffer()
  at PlainSight.DeferredRenderer.Draw()
  at PlainSight.GameplayScreen.Draw3D()
  at BeatEngine.ScreenSystem.ScreenManager.Draw(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Draw(GameTime gameTime)
  at PlainSight.PlainSight.Draw(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.DrawFrame()
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.Run()
  at PlainSight.Program.Main(String[] args)

I’m going to look around the forums to see if there’s a solution lurking about.

Edit: From what I hear, this is supposed to be (mostly) fixed in about a week and is caused by a graphics card issue.

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In this world, there are three kinds of lies: lies, damned lies, and statistical linguistics. -SpecGram
http://specgram.com/

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Posted: 09 April 2010 12:43 AM   [ Ignore ]   [ # 14 ]
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I too just bought the game yesterday on Steam. It worked OK although I had a few crashes, playing Practice mode. After the 1.0.0.4 patch, I can no longer play at all. When launched, the screen goes black, pauses, flicks back between the Desktop/Steam and black a few times, and then settles back to PlainSight minimized to the Taskbar. The theme music plays throughout. If I try to re-activate the PlainSight window, the screen flashes black a few times and returns to the Desktop with PlainSight minimized again.

I’m running Windows 7 Ultimate x64, Athlon 64 X2 6000+, Nvidia GeForce 9800GTX+ with current Nvidia drivers.

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Posted: 09 April 2010 01:39 AM   [ Ignore ]   [ # 15 ]
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I did what iridescentgreen said and I get :

System.ArgumentOutOfRangeException: The render target index must be within the valid range for this device.
Parameter name: renderTargetIndex
  at Microsoft.Xna.Framework.Graphics.GraphicsDevice.SetAbstractRenderTarget(Int32 renderTargetIndex, RenderTarget renderTarget, CubeMapFace faceType)
  at Microsoft.Xna.Framework.Graphics.GraphicsDevice.SetRenderTarget(Int32 renderTargetIndex, RenderTarget2D renderTarget)
  at PlainSight.DeferredRenderer.SetGBuffer()
  at PlainSight.DeferredRenderer.Draw()
  at PlainSight.GameplayScreen.Draw3D()
  at BeatEngine.ScreenSystem.ScreenManager.Draw(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Draw(GameTime gameTime)
  at PlainSight.PlainSight.Draw(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.DrawFrame()
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.Run()
  at PlainSight.Program.Main(String[] args)

The same error iridescentgreen is getting. And his hardware is better than mine.

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