Ok, now when i try to play Plain Sight I get a pop up that says:
Unfortunately your Graphics card is not currently supported by Plain Sight.
So either we are making progress on finding the problem or we are creating more problems. Lets just hope we are making progress on finding the problem.
System.InvalidOperationException: There is an error in XML document (0, 0).—-> System.Xml.XmlException: Root element is missing.
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.ThrowWithoutLineInfo(String res)
at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
at System.Xml.XmlTextReaderImpl.Read()
at System.Xml.XmlTextReader.Read()
at System.Xml.XmlReader.MoveToContent()
at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderConfigData.Read9_ConfigData()
—- End of inner exception stack trace—-
at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events)
at System.Xml.Serialization.XmlSerializer.Deserialize(Stream stream)
at BeatEngine.IO.FileIO.LoadFile[T](String dataLocation)
at BeatEngine.IO.InputState.LoadMappings()
at PlainSight.PlainSight.LoadConfigs()
at PlainSight.PlainSight..ctor()
at PlainSight.Program.Main(String[] args)
aSystem.InvalidOperationException: A previous Draw call threw an unhandled exception. See InnerException for details.—-> System.InvalidOperationException: The active render target and depth stencil surface must have the same pixel size and multisampling type.
ב- Microsoft.Xna.Framework.Graphics.GraphicsDevice.VerifyDepthRenderTargetCompat()
ב- Microsoft.Xna.Framework.Graphics.GraphicsDevice.VerifyCanDraw(Boolean bUserPrimitives, Boolean bIndexedPrimitives)
ב- Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserIndexedPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 numVertices, Array indexData, Int32 indexOffset, Int32 primitiveCount, _D3DFORMAT indexFormat)
ב- Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserIndexedPrimitives[T](PrimitiveType primitiveType, T[] vertexData, Int32 vertexOffset, Int32 numVertices, Int16[] indexData, Int32 indexOffset, Int32 primitiveCount)
ב- BeatEngine.Graphics.QuadRenderer.DrawScreenAligned(GraphicsDevice graphicsDevice, Effect& effect, Vector2 v1, Vector2 v2)
ב- PlainSight.DeferredRenderer.ClearGBuffer()
ב- PlainSight.DeferredRenderer.Draw()
ב- PlainSight.GameplayScreen.Draw3D()
ב- BeatEngine.ScreenSystem.ScreenManager.Draw(GameTime gameTime)
ב- Microsoft.Xna.Framework.Game.Draw(GameTime gameTime)
ב- PlainSight.PlainSight.Draw(GameTime gameTime)
ב- Microsoft.Xna.Framework.Game.DrawFrame()
ב- Microsoft.Xna.Framework.Game.Paint(Object sender, EventArgs e)
ב- Microsoft.Xna.Framework.GameWindow.OnPaint()
ב- Microsoft.Xna.Framework.WindowsGameWindow.mainForm_Paint(Object sender, PaintEventArgs e)
—- סוף רכיב מעקב אחר מחסנית של מצב חריג פנימי—-
ב- Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
ב- System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
ב- System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
ב- System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
ב- System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
ב- System.Windows.Forms.Application.Run(Form mainForm)
ב- Microsoft.Xna.Framework.WindowsGameHost.Run()
ב- Microsoft.Xna.Framework.Game.Run()
ב- PlainSight.Program.Main(String[] args)
I’ve had the game crash a few times in the middle of a game, referring to the error log.
Plus I’m frequently getting stuck in the scenery, forcing me to quit out of that game.
Vista 64bit
Intel Core 2 Quad Q9300
4GB 800MHz RAM
Nvidia 9800GTX 512MB GPU
Latest drivers for everything.
Error log:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at PlainSight.NetManager.HandleData(NetConnection conn, NetBuffer buffer)
at PlainSight.NetManager.Heartbeat(Double now)
at PlainSight.PlainSight.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.Run()
at PlainSight.Program.Main(String[] args)
I’m in the same boat as antman, I can start the game, join multiplayer games and it runs fine for roughly 3-5 minutes and then crashes:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at PlainSight.NetManager.HandleData(NetConnection conn, NetBuffer buffer)
at PlainSight.NetManager.Heartbeat(Double now)
at PlainSight.PlainSight.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.Run()
at PlainSight.Program.Main(String[] args)
System:
Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7600)
System Manufacturer: INTEL_
System Model: D945PSN_
Processor: Intel(R) Pentium(R) D CPU 2.80GHz (2 CPUs), ~2.8GHz
Memory: 2048MB RAM
DirectX Version: DirectX 11
Video Card name: NVIDIA GeForce 7950 GT - 512 MB
Game doesn’t start at all getting “critical error! See error log” every time i try to start the game. All my system settings are far above that on the minimum specs. I’ve tried reinstalling the game several times always the same error. I have tried updating, uninstalling and reinstalling .net programs to no avail. Many people seem to be having this exact same error…
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Lidgren.Network.NetBitWriter.ReadByte(Byte[] fromBuffer, Int32 numberOfBits, Int32 readBitOffset)
at Lidgren.Network.NetBuffer.ReadByte()
at PlainSight.DeathmatchRuleSet.HandleRuleUpdates()
at PlainSight.DeathmatchRuleSet.Update(Single elapsedTime)
at PlainSight.GameplayScreen.Update()
at BeatEngine.ScreenSystem.ScreenManager.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
at PlainSight.PlainSight.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.Run()
at PlainSight.Program.Main(String[] args)
I figured i may as well contribute. it happens fairly randomly, right in the middle of a game.
ERROR LOG:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Lidgren.Network.NetBitWriter.ReadByte(Byte[] fromBuffer, Int32 numberOfBits, Int32 readBitOffset)
at Lidgren.Network.NetBitWriter.ReadUInt32(Byte[] fromBuffer, Int32 numberOfBits, Int32 readBitOffset)
at Lidgren.Network.NetBuffer.ReadUInt16()
at Lidgren.Network.Xna.XnaSerialization.ReadHalfPrecisionVector3(NetBuffer buffer)
at PlainSight.PSCharacterState.Decode(PSCharacter owner, NetBuffer buffer, Boolean proxyOnly)
at PlainSight.NetManager.HandleData(NetConnection conn, NetBuffer buffer)
at PlainSight.NetManager.Heartbeat(Double now)
at PlainSight.PlainSight.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.Run()
at PlainSight.Program.Main(String[] args)
PC specs:
AMD x2 6000+
4GB DDR2 800 ram patriot
XFX nvidia 9800GT
Windows 7 64 bit
steam version
checked: computer temperatures are stable. and it crashes regardless of overclocking (not like this game needs it)
hope this helps you guys, kinda annoying with it crashing suddenly
Got this error for the first time today (bought the game yesterday). Happens randomly while in-game or after I press join game in the main menu.
ErrorLog.txt
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Lidgren.Network.NetBitWriter.ReadByte(Byte[] fromBuffer, Int32 numberOfBits, Int32 readBitOffset)
at Lidgren.Network.NetBitWriter.ReadUInt32(Byte[] fromBuffer, Int32 numberOfBits, Int32 readBitOffset)
at Lidgren.Network.NetBuffer.ReadUInt16()
at Lidgren.Network.Xna.XnaSerialization.ReadHalfPrecisionVector3(NetBuffer buffer)
at PlainSight.PSCharacterState.Decode(PSCharacter owner, NetBuffer buffer, Boolean proxyOnly)
at PlainSight.NetManager.HandleData(NetConnection conn, NetBuffer buffer)
at PlainSight.NetManager.Heartbeat(Double now)
at PlainSight.PlainSight.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.Run()
at PlainSight.Program.Main(String[] args)
Every time i open the game, i get the critical error.
System.InvalidOperationException: An invalid operation occurred when trying to query the keyboard state. The result code was 1400.
bei Microsoft.Xna.Framework.Input.Keyboard.GetState(PlayerIndex playerIndex)
bei Microsoft.Xna.Framework.Input.Keyboard.GetState()
bei BeatEngine.IO.InputState.Update()
bei PlainSight.PlainSight.Update(GameTime gameTime)
bei Microsoft.Xna.Framework.Game.Tick()
bei Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
bei Microsoft.Xna.Framework.GameHost.OnIdle()
bei Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.Run(Form mainForm)
bei Microsoft.Xna.Framework.WindowsGameHost.Run()
bei Microsoft.Xna.Framework.Game.Run()
bei PlainSight.Program.Main(String[] args)
PLease help me, i want play the game
AMD 4x 3,2 Ghz
Ram 4000
Geforce 9800 GTX Super
Win 7 ultimate
Steam version
I just Baught Plain Sight today and i keep getting an error same as nucklez i believe but i baught PS on impulse and it dosnt work i dont know if impulse is haveing the same isse as steam or not.
my specs on my comp-
AMD Phenom II X4 965 Black Edition Deneb 3.4GHz Socket AM3 140W Quad-Core Processor
HIS IceQ H467QS1GHA Radeon HD 4670 1GB 128-bit DDR3 AGP 4X/8X HDCP Ready Video Card
the error i keep getting is bugging me i have checked to make sure everything is up to date and everything seems fine i dont know what to do plz help
Error Log :
System.NullReferenceException: Object reference not set to an instance of an object.
at PlainSight.UILayer.UnloadTextures()
at PlainSight.GameplayScreen.UnloadContent(Boolean hardExit)
at BeatEngine.ScreenSystem.ScreenManager.UnloadContent()
at Microsoft.Xna.Framework.DrawableGameComponent.Dispose(Boolean disposing)
at Microsoft.Xna.Framework.GameComponent.Dispose()
at Microsoft.Xna.Framework.Game.Dispose(Boolean disposing)
at Microsoft.Xna.Framework.Game.Dispose()
at PlainSight.Program.Main(String[] args)