Error: Unable to locate "ErrorLog.txt" in game directory
Posted: 08 April 2010 06:45 AM   [ Ignore ]
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Hello,


First of all, let me say, this is one of the best games I’ve played in a while.  Extremely addicting ^_^

For some reason, I started getting a weird error today(I’m using the Steam version).  When I play the game, after a while, the game will quit with an error saying that it’s unable to find “ErrorLog.txt” in the game directory.  Looking into the game’s directory, I can clearly see that the file is, in fact, there.  Can someone help me solve this?


EDIT: Sorry, my bad, didn’t see that the forum got reorganized.  I’d appreciate it if this was moved to the Tech Support forum.

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Posted: 08 April 2010 01:22 PM   [ Ignore ]   [ # 1 ]
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Hey the game crashed and is asking you to look at the ErrorLog.txt - could you post what it says into the forum so we can try and figure out what went wrong smile

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Posted: 08 April 2010 03:38 PM   [ Ignore ]   [ # 2 ]
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Ok, this is what I get for trying to understand stuff at 2 in the morning.


This was in the middle of a Team Deathmatch game.

System.IndexOutOfRangeException: Index was outside the bounds of the array.
  at PlainSight.DeathmatchRuleSet.HandleRuleUpdates()
  at PlainSight.DeathmatchRuleSet.Update(Single elapsedTime)
  at PlainSight.GameplayScreen.Update()
  at BeatEngine.ScreenSystem.ScreenManager.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
  at PlainSight.PlainSight.Update(GameTime gameTime)
  at Microsoft.Xna.Framework.Game.Tick()
  at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  at Microsoft.Xna.Framework.GameHost.OnIdle()
  at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  at System.Windows.Forms.Application.Run(Form mainForm)
  at Microsoft.Xna.Framework.WindowsGameHost.Run()
  at Microsoft.Xna.Framework.Game.Run()
  at PlainSight.Program.Main(String[] args)

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Posted: 08 April 2010 03:38 PM   [ Ignore ]   [ # 3 ]
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the upcoming patch (landing in a few hours) should hopefully fix this issue

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