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PLAIN SIGHT BASICS
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Controls
First, let’s cover the very basics. I really dislike using the names of buttons to refer to actions in the game, since anyone can remap any key and might not remember the default button (i.e. I’d rather say “Use the shield” than “right click”). Below is a list of all your actions, along with the default button they’re bound to. For the rest of the guide, when you see a word in ALL CAPS, I’m referring to a button press.
MOVEMENT (A, S, D, W) - I’m hoping this is self-explanatory.
DASH (Left Mouse Button) - Charge up and release to dash forward. If you’re locked on to another player when you release, you will attack while you dash.
SHIELD (Right Mouse Button) - While holding this button down, you put up a shield that blocks all attacks. Be careful, though, as the shield depletes while you hold it up. The shield cannot be activated until you get the first level of the Shield skill.
RELEASE (While holding DASH, hold SHIELD then release DASH) - Cancels any amount of charged-up dashing power you might have.
JUMP (Space) - Makes you jump! Weeeee!
DETONATE (E) - Cause your robot to have a Meltdown and explode, killing all robots nearby.
BREAK LOCK (Q) - Breaks your lock on your current target. Can be held down to prevent locks from being established.
SLAM (Left Shift) - You’ll fall straight down to whatever surface you’re above.
Since the game forces you to play a tutorial which shows you how to control yourself and move about, we’ll skip that part. It is good to note, though, that using RELEASE gets rid of your dash charge and also un-targets your current target if you have one. BREAK LOCK, on the other hand, un-targets your target, but keeps your dash charge intact so you can quickly bolt out of a bad situation.
Targeting
Another basic mechanic that will take some getting used to is the targeting system. The tutorial shows you how to lock onto enemies, but here are some additional points to know:
-When your targeting indicator turns red, it indicates that your “shot” is lined up. However, this doesn’t always guarantee a hit. Sometimes the indicator becomes red when there is part of an object in the way, which you will glace off of and end up missing. Be aware of that little red line and ensure it doesn’t pass through or too close to any surfaces before you try attacking.
-On a similar note, the red targeting indicator tells you that given both players’ current speeds and trajectories, your dash will hit them. If the target suddenly dashes, changes direction, or otherwise messes with their speed/trajectory too much, you will still miss. Make sure to watch for moments when your opponent will be unable to maneuver and release your dash at that point.
-A red targeting indicator is not always required to hit. If you’re close to your target and the indicator isn’t red yet, you might still be able to hit them. Also, once you begin dashing for an attack, the enemy might move INTO a position to get hit. Keep your eyes open for these moments, and with time and experience, you’ll start to learn when dashing early is appropriate.
Powerups
As a match progresses, you’ll notice shiny stars littered around the map. Collecting a star awards you with +1 Energy. In addition, stars will sometimes grant you a temporary powerup. There are four kinds of powerups in Plain Sight:
Flaming Sword: A very powerful buff that catches your sword on fire. While active, your attacks will penetrate enemy shields, rendering them useless. If you hit someone with a Shield powerup, you will lose your Flaming Sword, but they will lose their Shield.
Shield: You get a shield that automatically blocks all incoming attacks and protects you from Meltdowns. If a Flaming Sword hits you, you will lose your shield, and they will lose their Flaming Sword.
Stealth: This fun little buff turns you really small, lets you move super fast, stops the ground from lighting up under your feet, and prevents the color streak coming out of your back from appearing. Your enemies will never see you coming, and you can assassinate them before they even figure out where you are.
Chain Detonation: This buff causes any player caught in your Meltdown to Meltdown as well.
Special Techniques
In addition to knowing the standard controls, there are also some special techniques that you’ll want to get used to using as you play the game.
Skimming: While running across a surface, hold down BREAK LOCK and press DASH repeatedly. This will thrust your little robot across the surface much faster than simply running. Unlike running, however, dashing over an edge or off of a rounded corner will shoot you off into the air, rather then following the curve or simply falling down from the edge.
Air Dashing: By charging up a dash while jumping, double jumping, or triple jumping, then releasing the dash, you can essentially add an extra, super-long jump to your capabilities. Not only does this increase your mobility for running down enemies, it can help you quickly navigate to specific parts of some levels, such as Unreeled Tournament, that can otherwise take a long time to navigate. You may need to tap BREAK LOCK if you targeted an enemy while charging the dash (otherwise you’ll dash toward the enemy instead of the direction you’re facing).
Stomp Canceling: This is a glitch, and may be considered cheating by some players, so be warned. This glitch allows you to perform infinite jumps without ever touching the ground. To execute it, you simply hit STOMP in the air, then press JUMP during the startup animation for the stomp. By repeatedly doing this, you can jump without limit, provided you don’t miss the timing for the jump. Please note that players hosting a game on their machine are unable to perform this technique